2018 Wrap-up

2018 Wrap-up Chain of Command @ Cancon 2018 Another great year of chain of Command is done. The main new aspect, making the tables the main focus was a success. I feel Chain of Command is too far along the simulation path to make for a good tournament game, so the T.O. is faced with an interesting set questions and problems to solve. Numbers of days to play, creating terrain, keeping player win loss ratios kind, keeping Axis v Allies balance, catering for players who are on their second game ever & rules masters, balancing lists. First time I ran it, I focused on Swiss draw to sort by players. Win and you played other winners, losers slid down the ladder to play similar levels. I also had moderately complicated custom rules for the table. Swiss was okay, balancing Axis & Allies and running Swiss was very difficult, and I vowed to remember to KISS (Keep It Simple, Stupid!) 2016 Michael from Battlefield Accessories ran his great Stalingrad game, and had...